Bedroom from the spawn area of the second map of Yggsgard / Royal Palace from Marvel Rivals. Extracted using FModel (c07dc02), imported via BlenderUmap2 (Custom build) & materials created with FModel-Auto-Texture (Custom fork for Marvel Rivals created by me). - Includes lighting scenarios for both EEVEE and Cycles, trying to get as close as possible to the ingame lighting. - Parts of the map split into seperate collections so you can hide what you don't need when working within the environment. I am aware of the huge file size (I am just using textures straight away from the game and…
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