A better way of combining multiple normal maps together. Simply replace the input images inside the group with your own choosing, then connect the node group to the "normal" section in your shader. If you want to combine more than 2 normal maps, such as 2 detail maps + base, as I have done on my model(s), copy everything about the detail 1 section from the texture coordinates node to the "Combine Normal Maps Base + Detail 1" group, move it above the formerly mentioned group and rename it, then connect the output of the Z-axis vector in the base…
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